// latest roblox offsets // luau offsets were found by @jatosm #pragma once #include #include namespace offsets { inline std::string ClientVersion = "version-5a21b87bbc2641cf"; namespace ClientBuild { inline constexpr uintptr_t Timestamp = 0x884CD255; inline constexpr uintptr_t ImageSize = 0x9234000; } namespace FunctionDescriptor { inline constexpr uintptr_t Function = 0x80; } namespace BoundFuncDescriptor { inline constexpr uintptr_t Function = 0xB0; inline constexpr uintptr_t Name = 0x8; } namespace ByteCode { inline constexpr uintptr_t Size = 0x28; } namespace TechniqueArray { inline constexpr uintptr_t BeginOffset = 0x0; inline constexpr uintptr_t EndOffset = 0x8; inline constexpr uintptr_t EntryStride = 0x88; } namespace MaterialLayer { inline constexpr uintptr_t ColorData = 0x26; inline constexpr uintptr_t CullMode = 0x10; inline constexpr uintptr_t FillModeByte = 0x11; inline constexpr uintptr_t Flags2 = 0x20; inline constexpr uintptr_t MatFlags = 0x18; inline constexpr uintptr_t Param = 0x1C; inline constexpr uintptr_t Stride = 0x88; } namespace PrimitiveFlags { inline constexpr uintptr_t Anchored = 0x2; inline constexpr uintptr_t CanCollide = 0x8; inline constexpr uintptr_t CanTouch = 0x10; inline constexpr uintptr_t CanQuery = 0x20; } namespace FastClusterEntity::PrimitiveRecord { inline constexpr uintptr_t Row0 = 0x0; inline constexpr uintptr_t Row1 = 0xC; inline constexpr uintptr_t Row2 = 0x18; inline constexpr uintptr_t Stride = 0x30; inline constexpr uintptr_t Translation = 0x24; } namespace FastClusterEntity::Context { inline constexpr uintptr_t PrimitivePoolPtr = 0x198; } namespace FastClusterEntity::PrimitivePool { inline constexpr uintptr_t ArrayBase = 0x20; } inline constexpr uintptr_t ClusterNode = 0x188; namespace FastCluster { inline constexpr uintptr_t ClusterNode = 0x188; inline constexpr uintptr_t VTableRva = 0x6FC1F40; inline constexpr uintptr_t VTableRvaSub = 0x6FC1F20; inline constexpr uintptr_t VTableRvaSubAlt = 0x6FC21A8; inline constexpr uintptr_t MeshEntityVTableRva = 0x6FC30F8; } namespace Primitive { inline constexpr uintptr_t Validate = 0x6; inline constexpr uintptr_t Position = 0xD4; inline constexpr uintptr_t Owner = 0x218; inline constexpr uintptr_t Part = 0x218; inline constexpr uintptr_t Size = 0x1C4; inline constexpr uintptr_t Rotation = 0xB0; inline constexpr uintptr_t Flags = 0xFFB; inline constexpr uintptr_t PrimitiveFlags = 0xFFB; inline constexpr uintptr_t Material = 0x24E; inline constexpr uintptr_t AssemblyLinearVelocity = 0xE0; inline constexpr uintptr_t AssemblyAngularVelocity = 0xEC; inline constexpr uintptr_t Geometry = 0x210; } namespace TaskScheduler { inline constexpr uintptr_t Pointer = 0x8C9D698; inline constexpr uintptr_t StepFunction = 0x29E9210; inline constexpr uintptr_t JobStart = 0xC8; inline constexpr uintptr_t JobEnd = 0xD0; inline constexpr uintptr_t JobName = 0x18; inline constexpr uintptr_t MaxFPS = 0xB0; inline constexpr uintptr_t MaxFps = 0xB0; } namespace DeviceD3D11Gfx { inline constexpr uintptr_t VTableRva = 0x6F5E548; inline constexpr uintptr_t ContextObjVTableRva = 0x6F5E730; inline constexpr uintptr_t SwapChainPtr = 0x80; inline constexpr uintptr_t DevicePtr = 0x178; inline constexpr uintptr_t ContextObj = 0x1B0; inline constexpr uintptr_t ContextObjVTableLen = 0x27; inline constexpr uintptr_t ContextObjToContext = 0x18; inline constexpr uintptr_t ContextObjDrawSlot = 0x1C; } namespace GeometryD3D11 { inline constexpr uintptr_t VTableRva = 0x6F5EA50; } namespace FastClusterBinding { inline constexpr uintptr_t VTableRva = 0x6FC2FD8; } namespace FastClusterEntity { inline constexpr uintptr_t VTableRva = 0x6FC30B0; } namespace RbxTransport { inline constexpr uintptr_t AppVTable = 0x6F525C0; inline constexpr uintptr_t ClientVTable = 0x6FC3B30; inline constexpr uintptr_t AppRTTI = 0x826E460; inline constexpr uintptr_t ClientRTTI = 0x82B0128; } namespace RemoteEvent { inline constexpr uintptr_t BaseVTableRva = 0x6FB57A8; inline constexpr uintptr_t DescBaseVTableRva = 0x6FB5540; inline constexpr uintptr_t InstanceVTableRva = 0x6F473B0; inline constexpr uintptr_t RemoteFuncVTableRva = 0x6FB9CE0; inline constexpr uintptr_t VTableRva = 0x6FBA1C8; inline constexpr uintptr_t HookSlot7RemoteEventFn = 0x3526660; inline constexpr uintptr_t FireServerRva = 0x70C170; } namespace ShaderManager { inline constexpr uintptr_t VTableRva = 0x6FC0C90; } namespace ViewBase { inline constexpr uintptr_t VTableRva = 0x6FBF908; } namespace RakNet { inline constexpr uintptr_t RakPeerVirtualTable = 0x6F5F080; } namespace WorldRoot { inline constexpr uintptr_t RaycastDescriptorVtableRva = 0x6EB7770; inline constexpr uintptr_t RaycastBoundFn = 0xB0; inline constexpr uintptr_t RaycastDescriptorRva = 0x8494FF0; inline constexpr uintptr_t RaycastBoundFnRva = 0xD11E40; inline constexpr uintptr_t FindPartOnRayDescriptorRva = 0x8495B90; inline constexpr uintptr_t FindPartOnRayBoundFnRva = 0xD1AD70; inline constexpr uintptr_t FindPartOnRayWithIgnoreListDescriptorRva = 0x8495C70; inline constexpr uintptr_t FindPartOnRayWithIgnoreListBoundFnRva = 0xD1ADF0; inline constexpr uintptr_t FindPartOnRayWithWhitelistDescriptorRva = 0x8495D50; inline constexpr uintptr_t FindPartOnRayWithWhitelistBoundFnRva = 0xD1AE80; inline constexpr uintptr_t ShapecastDescriptorRva = 0x8495270; inline constexpr uintptr_t RaycastBoundDesc = RaycastDescriptorRva; } namespace Luau { inline constexpr uintptr_t luaB_assert = 0x2641500; inline constexpr uintptr_t luaB_error = 0x263CBE0; inline constexpr uintptr_t luaB_gcinfo = 0x263FD70; inline constexpr uintptr_t luaB_getfenv = 0x263E190; inline constexpr uintptr_t luaB_getmetatable = 0x263D610; inline constexpr uintptr_t luaB_newproxy = 0x2642110; inline constexpr uintptr_t luaB_next = 0x2640A50; inline constexpr uintptr_t luaB_print = 0x263C780; inline constexpr uintptr_t luaB_rawequal = 0x263E470; inline constexpr uintptr_t luaB_rawget = 0x263E580; inline constexpr uintptr_t luaB_rawlen = 0x263FCD0; inline constexpr uintptr_t luaB_rawset = 0x263F010; inline constexpr uintptr_t luaB_select = 0x26415B0; inline constexpr uintptr_t luaB_setfenv = 0x263E250; inline constexpr uintptr_t luaB_setmetatable = 0x263D790; inline constexpr uintptr_t luaB_tonumber = 0x263C850; inline constexpr uintptr_t luaB_tostring = 0x26420B0; inline constexpr uintptr_t luaB_type = 0x263FD90; inline constexpr uintptr_t luaB_typeof = 0x2640400; inline constexpr uintptr_t tclone = 0x26531F0; } namespace Coroutine { inline constexpr uintptr_t create = 0x59935D0; inline constexpr uintptr_t running = 0x5993E90; inline constexpr uintptr_t status = 0x5991B10; inline constexpr uintptr_t wrap = 0x5993B70; inline constexpr uintptr_t yield = 0x5993E30; inline constexpr uintptr_t isyieldable = 0x5993F00; inline constexpr uintptr_t finally = 0x5995670; } namespace FFlags { inline constexpr uintptr_t EnableLoadModule = 0x7FF4F58; inline constexpr uintptr_t NextGenReplicatorEnabledWrite4 = 0x7FC0370; inline constexpr uintptr_t RenderFastClusterOcclusionCulling4 = 0x7FE7E10; inline constexpr uintptr_t CLI52064IxpTxParam = 0x808BEB8; inline constexpr uintptr_t DebugRomarkSpeechAssetId = 0x809FEB8; inline constexpr uintptr_t AppChatNewChatInputBarIxpLayer = 0x915B6F53; inline constexpr uintptr_t R20UniverseAccessTime = 0x5A313731; inline constexpr uintptr_t RealNamesInDisplayNamesExperimentDefinition = 0x97646C41; inline constexpr uintptr_t IXPPerformanceControlMLThresholdThreshold = 0x80A1E28; inline constexpr uintptr_t NewFriendRequestsBadgeLayer = 0x915B6F53; inline constexpr uintptr_t DebugLocalTeamTestRccHost = 0x80A1030; inline constexpr uintptr_t DebugLocalTeamCreateRccHost = 0x80A1000; inline constexpr uintptr_t BlackbirdUrl = 0x626F7777; inline constexpr uintptr_t DomainAllowListKnownBlacklistRegex = 0x8098588; inline constexpr uintptr_t DebugRomarkPlayerTurnoverPattern = 0x8055DE0; inline constexpr uintptr_t CaptureServiceStartUploadUniverseId = 0x807F180; inline constexpr uintptr_t RCCMonitoring = 0x976A7245; inline constexpr uintptr_t rbxGreen = 0x58283734; inline constexpr uintptr_t CLI52064IxpRxParam = 0x808BEE8; inline constexpr uintptr_t SplitPaneTourStep1CollapsedVideoAssetId = 0x5F2C3131; inline constexpr uintptr_t PaginatedCarouselExperimentLayer = 0x915B6F53; inline constexpr uintptr_t SplitPaneTourStep2GamepadVideoAssetId = 0x5E2C3231; inline constexpr uintptr_t MeshStreamingLODTranscodeDefaultFormat = 0x8067AF8; inline constexpr uintptr_t StudioPluginRelay_NewDocking = 0x8A6A6556; inline constexpr uintptr_t AssistantMeshGenImageGenModelOverride = 0x8D5A7563; inline constexpr uintptr_t V1MenuLanguageSelectionFeatureForcedUserIds = 0x5C283133; inline constexpr uintptr_t NewAddFriendsTileIXPLayer = 0x915B6F53; inline constexpr uintptr_t StudioPublishService = 0x8A6A6556; inline constexpr uintptr_t rbxBlue = 0x61303434; inline constexpr uintptr_t SplitPaneTourStep3GamepadVideoAssetId = 0x5E2D3738; inline constexpr uintptr_t OpenTypeFeaturesWhitelist = 0x8031210; inline constexpr uintptr_t StudioPluginOTANew = 0x8A6A6556; inline constexpr uintptr_t NewChatTabExperimentLayerValue = 0x9F676853; inline constexpr uintptr_t ThumbnailGeneratorMaxUploadSizeBytes = 0x58283032; inline constexpr uintptr_t SocialCaptureIXPLayer = 0x915B6F53; inline constexpr uintptr_t Feature_AccessCookiesWithUrlEnabledSticky = 0x632E3635; inline constexpr uintptr_t RobloxTelemetryCheckSumSalt = 0x805B810; inline constexpr uintptr_t StudioQtitanDocking_NewDocking = 0x966A6157; inline constexpr uintptr_t LightstepToken = 0x8058020; inline constexpr uintptr_t AltTelegrafAddress = 0x59263533; inline constexpr uintptr_t AssetAccessController = 0x8A6A6556; inline constexpr uintptr_t DMChangeTrackerBufferSize = 0x5C303632; inline constexpr uintptr_t DMRecorderBatchOutputPath = 0x8025060; } namespace Raycast { inline constexpr uintptr_t RaycastBoundFn = 0xB0; } namespace ScriptContext { inline constexpr uintptr_t VTable = 0x70271F8; inline constexpr uintptr_t Resume = 0x4270490; inline constexpr uintptr_t VmWrapper = 0xA8; inline constexpr uintptr_t LuaState = 0x200; inline constexpr uintptr_t LuaStateAlt = 0x208; inline constexpr uintptr_t VmWrapperBig = 0x3B8; inline constexpr uintptr_t VmWrapper2 = 0x6C8; } namespace LuauGlobal { inline constexpr uintptr_t totalbytes = 0x50; inline constexpr uintptr_t GCthreshold = 0x48; inline constexpr uintptr_t strt_size = 0xC; inline constexpr uintptr_t strt_hash = 0x0; inline constexpr uintptr_t gcopages = 0x58; inline constexpr uintptr_t gray = 0x10; inline constexpr uintptr_t weak = 0x18; inline constexpr uintptr_t grayagain = 0x20; inline constexpr uintptr_t gcstate = 0x39; inline constexpr uintptr_t gcgoal = 0x3C; inline constexpr uintptr_t gcstepsize = 0x40; inline constexpr uintptr_t gcstepmul = 0x44; inline constexpr uintptr_t mainthread = 0x70; inline constexpr uintptr_t page_next_all = 0x8; inline constexpr uintptr_t sweepgcopage = 0x68; inline constexpr uintptr_t gcpause = 0x3C; inline constexpr uintptr_t gcopages_sizeclass = 0x1E0; inline constexpr uintptr_t gcopages_large = 0x4A8; inline constexpr uintptr_t page_next_free = 0x18; inline constexpr uintptr_t dummynode = 0x67352E8; } namespace LuaState { inline constexpr uintptr_t Global = 0x38; inline constexpr uintptr_t Tt = 0x1; inline constexpr uintptr_t Marked = 0x0; inline constexpr uintptr_t MemCat = 0x2; inline constexpr uintptr_t Status = 0x3; inline constexpr uintptr_t ActiveMemCat = 0x4; inline constexpr uintptr_t IsActive = 0x5; inline constexpr uintptr_t SingleStep = 0x6; inline constexpr uintptr_t Ci = 0x8; inline constexpr uintptr_t StackLast = 0x10; inline constexpr uintptr_t Top = 0x20; inline constexpr uintptr_t Base = 0x28; inline constexpr uintptr_t Stack = 0x30; inline constexpr uintptr_t OpenUpval = 0x38; inline constexpr uintptr_t StackSize = 0x40; inline constexpr uintptr_t SizeCi = 0x44; inline constexpr uintptr_t GcList = 0x50; inline constexpr uintptr_t Gt = 0x68; inline constexpr uintptr_t EndCi = 0x70; inline constexpr uintptr_t ExtraSpace = 0x80; inline constexpr uintptr_t Userdata = 0x80; } namespace Instance { inline constexpr uintptr_t SetParent = 0x842510; inline constexpr uintptr_t This = 0x8; inline constexpr uintptr_t NameContainer = 0x68; inline constexpr uintptr_t Name = 0x0; inline constexpr uintptr_t ChildrenStart = 0x70; inline constexpr uintptr_t ChildrenEnd = 0x8; inline constexpr uintptr_t ChildrenStride = 0x10; inline constexpr uintptr_t Parent = 0x60; inline constexpr uintptr_t ClassDescriptor = 0x18; inline constexpr uintptr_t ClassName = 0x8; inline constexpr uintptr_t ClassBase = 0x1B0; inline constexpr uintptr_t FindFirstChild = 0x1481460; inline constexpr uintptr_t FindFirstChildOfClass = 0x1C9CCB0; inline constexpr uintptr_t FindFirstChildWhichIsA = 0x1481410; inline constexpr uintptr_t GetAttribute = 0x1CA65F0; inline constexpr uintptr_t GetChildren = 0xEA1690; inline constexpr uintptr_t FindFirstAncestorWhichIsA = 0x1481700; inline constexpr uintptr_t Creator_create = 0x1C8B370; inline constexpr uintptr_t Creator_isCreatable = 0x15; } namespace Alloc { inline constexpr uintptr_t Malloc = 0x4A037D0; } namespace Functions { inline constexpr uintptr_t GlobalPrint = 0x42774C0; inline constexpr uintptr_t Print = 0x42774C0; inline constexpr uintptr_t GlobalTick = 0x4278D60; inline constexpr uintptr_t GlobalWait = 0x4279520; inline constexpr uintptr_t GlobalDelay = 0x4276110; inline constexpr uintptr_t GlobalSpawn = 0x4278080; inline constexpr uintptr_t PrintIdentity = 0x42774E0; inline constexpr uintptr_t GlobalLoadstring = 0x4276910; inline constexpr uintptr_t GlobalWarn = 0x4279720; inline constexpr uintptr_t GlobalRequire = 0x42775E0; inline constexpr uintptr_t GlobalCollectGarbage = 0x4275870; inline constexpr uintptr_t GlobalGetFenv = 0x4279F20; inline constexpr uintptr_t GlobalSetFenv = 0x427A060; inline constexpr uintptr_t GlobalTime = 0x4278DE0; inline constexpr uintptr_t GlobalElapsedTime = 0x4276890; inline constexpr uintptr_t GlobalSettings = 0x4277BB0; inline constexpr uintptr_t GlobalUserSettings = 0x4278FE0; inline constexpr uintptr_t GlobalPluginManager = 0x4276FB0; inline constexpr uintptr_t GlobalStats = 0x42787F0; inline constexpr uintptr_t GlobalVersion = 0x4279430; inline constexpr uintptr_t Shapecast = 0xD13BE0; inline constexpr uintptr_t Clone = 0x14813C0; inline constexpr uintptr_t Destroy = 0x14813E0; } namespace Misc { inline constexpr uintptr_t PrintIdentity = 0x42774E0; inline constexpr uintptr_t StringLength = 0x10; inline constexpr uintptr_t Adornee = 0xD8; inline constexpr uintptr_t Value = 0xA0; inline constexpr uintptr_t AnimationId = 0xA8; } namespace LuaCoroutine { inline constexpr uintptr_t Create = 0x59935D0; inline constexpr uintptr_t Running = 0x5993E90; inline constexpr uintptr_t Status = 0x5991B10; inline constexpr uintptr_t Wrap = 0x5993B70; inline constexpr uintptr_t Yield = 0x5993E30; inline constexpr uintptr_t Isyieldable = 0x5993F00; inline constexpr uintptr_t Finally = 0x5995670; } namespace LuaB { inline constexpr uintptr_t LuaBAssert = 0x2641500; inline constexpr uintptr_t LuaBError = 0x263CBE0; inline constexpr uintptr_t LuaBGcinfo = 0x263FD70; inline constexpr uintptr_t LuaBGetfenv = 0x263E190; inline constexpr uintptr_t LuaBGetmetatable = 0x263D610; inline constexpr uintptr_t LuaBNext = 0x2640A50; inline constexpr uintptr_t LuaBNewproxy = 0x2642110; inline constexpr uintptr_t LuaBPrint = 0x263C780; inline constexpr uintptr_t LuaBRawequal = 0x263E470; inline constexpr uintptr_t LuaBRawget = 0x263E580; inline constexpr uintptr_t LuaBRawset = 0x263F010; inline constexpr uintptr_t LuaBRawlen = 0x263FCD0; inline constexpr uintptr_t LuaBSelect = 0x26415B0; inline constexpr uintptr_t LuaBSetfenv = 0x263E250; inline constexpr uintptr_t LuaBSetmetatable = 0x263D790; inline constexpr uintptr_t LuaBTonumber = 0x263C850; inline constexpr uintptr_t LuaBTostring = 0x26420B0; inline constexpr uintptr_t LuaBType = 0x263FD90; inline constexpr uintptr_t LuaBTypeof = 0x2640400; } namespace VisualEngine { inline constexpr uintptr_t Pointer = 0x879A218; inline constexpr uintptr_t ViewMatrix = 0x1B0; inline constexpr uintptr_t RenderView = 0xC40; inline constexpr uintptr_t FakeDataModel = 0xAF0; inline constexpr uintptr_t Dimensions = 0x0; } namespace FakeDataModel { inline constexpr uintptr_t Pointer = 0x8D06600; inline constexpr uintptr_t RealDataModel = 0x1F8; } namespace PlayerConfigurer { inline constexpr uintptr_t Pointer = 0x8BE0330; } namespace Descriptor { inline constexpr uintptr_t Name = 0x8; } namespace ClassDescriptor { inline constexpr uintptr_t ClassName = 0x8; inline constexpr uintptr_t PropertyDescriptors = 0x40; inline constexpr uintptr_t EventDescriptors = 0x88; inline constexpr uintptr_t FunctionDescriptors = 0xD0; inline constexpr uintptr_t Creator = 0x60; } namespace PropertyDescriptor { inline constexpr uintptr_t TType = 0x70; } namespace Value { inline constexpr uintptr_t Value = 0xA0; } namespace DataModel { inline constexpr uintptr_t PlaceId = 0x180; inline constexpr uintptr_t GameId = 0x178; inline constexpr uintptr_t CreatorId = 0x170; inline constexpr uintptr_t GameLoaded = 0x588; inline constexpr uintptr_t JobId = 0x108; inline constexpr uintptr_t Workspace = 0x148; inline constexpr uintptr_t ScriptContext = 0x440; inline constexpr uintptr_t ServerIP = 0x570; inline constexpr uintptr_t ToRenderView1 = 0x1B8; inline constexpr uintptr_t ToRenderView2 = 0x8; inline constexpr uintptr_t ToRenderView3 = 0x28; } namespace RunService { inline constexpr uintptr_t HeartbeatTask = 0xE0; inline constexpr uintptr_t HeartbeatFPS = 0xD8; } namespace RenderJob { inline constexpr uintptr_t RenderView = 0x1E0; inline constexpr uintptr_t FakeDataModel = 0x38; inline constexpr uintptr_t RealDataModel = 0x1F0; } namespace RenderView { inline constexpr uintptr_t VisualEngine = 0x18; inline constexpr uintptr_t LightingValid = 0x278; inline constexpr uintptr_t SkyValid = 0x2DC; inline constexpr uintptr_t DeviceD3D11 = 0x8; } namespace Workspace { inline constexpr uintptr_t World = 0x3F8; inline constexpr uintptr_t ReadOnlyGravity = 0x9C0; inline constexpr uintptr_t DistributedGameTime = 0x4C0; inline constexpr uintptr_t CurrentCamera = 0x4A0; } namespace World { inline constexpr uintptr_t Gravity = 0x218; inline constexpr uintptr_t FallenPartsDestroyHeight = 0x20C; inline constexpr uintptr_t AirProperties = 0x230; inline constexpr uintptr_t Primitives = 0x2A0; } namespace AirProperties { inline constexpr uintptr_t AirDensity = 0x18; inline constexpr uintptr_t GlobalWind = 0x3C; } namespace Terrain { inline constexpr uintptr_t WaterReflectance = 0x1E0; inline constexpr uintptr_t GrassLength = 0x1D8; inline constexpr uintptr_t WaterTransparency = 0x1CC; inline constexpr uintptr_t WaterWaveSize = 0x1E8; inline constexpr uintptr_t WaterWaveSpeed = 0x1EC; inline constexpr uintptr_t WaterColor = 0x1C8; inline constexpr uintptr_t MaterialColors = 0x4A0; } namespace MaterialColors { inline constexpr uintptr_t Asphalt = 0x30; inline constexpr uintptr_t Basalt = 0x27; inline constexpr uintptr_t Brick = 0xF; inline constexpr uintptr_t Cobblestone = 0x33; inline constexpr uintptr_t Concrete = 0xC; inline constexpr uintptr_t CrackedLava = 0x2D; inline constexpr uintptr_t Glacier = 0x1B; inline constexpr uintptr_t Grass = 0x6; inline constexpr uintptr_t Ground = 0x2A; inline constexpr uintptr_t Ice = 0x36; inline constexpr uintptr_t LeafyGrass = 0x39; inline constexpr uintptr_t Limestone = 0x3F; inline constexpr uintptr_t Mud = 0x24; inline constexpr uintptr_t Pavement = 0x42; inline constexpr uintptr_t Rock = 0x18; inline constexpr uintptr_t Salt = 0x3C; inline constexpr uintptr_t Sand = 0x12; inline constexpr uintptr_t Sandstone = 0x21; inline constexpr uintptr_t Slate = 0x9; inline constexpr uintptr_t Snow = 0x1E; inline constexpr uintptr_t WoodPlanks = 0x15; } namespace Sound { inline constexpr uintptr_t SoundId = 0xB0; inline constexpr uintptr_t RollOffMaxDistance = 0x108; inline constexpr uintptr_t RollOffMinDistance = 0x10C; inline constexpr uintptr_t PlaybackSpeed = 0x104; inline constexpr uintptr_t Volume = 0x118; inline constexpr uintptr_t SoundGroup = 0xD0; inline constexpr uintptr_t Looped = 0xAB; inline constexpr uintptr_t IsPlaying = 0x128; } namespace SpawnLocation { inline constexpr uintptr_t Neutral = 0x1DA; inline constexpr uintptr_t AllowTeamChangeOnTouch = 0x1D8; inline constexpr uintptr_t Enabled = 0x1D9; } namespace SurfaceAppearance { inline constexpr uintptr_t ColorMap = 0xB0; inline constexpr uintptr_t EmissiveMaskContent = 0xE0; inline constexpr uintptr_t EmissiveStrength = 0x1DC; inline constexpr uintptr_t MetalnessMap = 0x110; inline constexpr uintptr_t NormalMap = 0x140; inline constexpr uintptr_t RoughnessMap = 0x170; } namespace ParticleEmitter { inline constexpr uintptr_t Brightness = 0xD; inline constexpr uintptr_t LightEmission = 0x220; inline constexpr uintptr_t LightInfluence = 0x224; inline constexpr uintptr_t Texture = 0x1A8; inline constexpr uintptr_t ZOffset = 0x24C; inline constexpr uintptr_t Lifetime = 0x1DC; inline constexpr uintptr_t Rate = 0x230; inline constexpr uintptr_t Rotation = 0x1EC; inline constexpr uintptr_t RotSpeed = 0x1E4; inline constexpr uintptr_t Speed = 0x1F4; inline constexpr uintptr_t SpreadAngle = 0x1FC; inline constexpr uintptr_t Acceleration = 0x1C8; inline constexpr uintptr_t Drag = 0x208; inline constexpr uintptr_t TimeScale = 0x244; inline constexpr uintptr_t VelocityInheritance = 0x248; } namespace Beam { inline constexpr uintptr_t Brightness = 0x168; inline constexpr uintptr_t LightEmission = 0x174; inline constexpr uintptr_t LightInfluence = 0x178; inline constexpr uintptr_t Texture = 0x128; inline constexpr uintptr_t TextureLength = 0x184; inline constexpr uintptr_t TextureSpeed = 0x18C; inline constexpr uintptr_t ZOffset = 0x198; inline constexpr uintptr_t Attachment0 = 0x148; inline constexpr uintptr_t Attachment1 = 0x158; inline constexpr uintptr_t CurveSize0 = 0x16C; inline constexpr uintptr_t CurveSize1 = 0x170; inline constexpr uintptr_t Width0 = 0x190; inline constexpr uintptr_t Width1 = 0x194; } namespace Players { inline constexpr uintptr_t LocalPlayer = 0x118; } namespace Player { inline constexpr uintptr_t UserId = 0xB8; inline constexpr uintptr_t HealthDisplayDistance = 0x3A0; inline constexpr uintptr_t NameDisplayDistance = 0x3B0; inline constexpr uintptr_t ModelInstance = 0x2A0; inline constexpr uintptr_t Team = 0x2E0; inline constexpr uintptr_t LocaleId = 0x100; inline constexpr uintptr_t AccountAge = 0x128; inline constexpr uintptr_t MinZoomDistance = 0x374; inline constexpr uintptr_t MaxZoomDistance = 0x370; inline constexpr uintptr_t CameraMode = 0x378; inline constexpr uintptr_t Mouse = 0x11F0; } namespace Humanoid { inline constexpr uintptr_t MaxHealth = 0x19C; inline constexpr uintptr_t Health = 0x184; inline constexpr uintptr_t Walkspeed = 0x1C4; inline constexpr uintptr_t WalkSpeed = 0x1C4; inline constexpr uintptr_t WalkspeedCheck = 0x39C; inline constexpr uintptr_t WalkSpeedCheck = WalkspeedCheck; inline constexpr uintptr_t JumpPower = 0x198; inline constexpr uintptr_t JumpHeight = 0x194; inline constexpr uintptr_t MaxSlopeAngle = 0x1A0; inline constexpr uintptr_t SeatPart = 0xF0; inline constexpr uintptr_t HumanoidRootPart = 0x460; inline constexpr uintptr_t HealthDisplayDistance = 0x17C; inline constexpr uintptr_t NameDisplayDistance = 0x1A4; inline constexpr uintptr_t NameOcclusion = 0x1A8; inline constexpr uintptr_t DisplayName = 0xA0; inline constexpr uintptr_t RigType = 0x1B4; inline constexpr uintptr_t MoveDirection = 0x134; inline constexpr uintptr_t Jump = 0x1D0; inline constexpr uintptr_t Sit = 0x1D3; inline constexpr uintptr_t PlatformStand = 0x1D2; inline constexpr uintptr_t UseJumpPower = 0x1D6; inline constexpr uintptr_t AutomaticScalingEnabled = 0x1CA; inline constexpr uintptr_t BreakJointsOnDeath = 0x1CC; inline constexpr uintptr_t EvaluateStateMachine = 0x1CD; inline constexpr uintptr_t RequiresNeck = 0x1D3; inline constexpr uintptr_t AutoJumpEnabled = 0x1C8; inline constexpr uintptr_t AutoRotate = 0x1C9; inline constexpr uintptr_t MoveToPoint = 0x158; inline constexpr uintptr_t MoveToPart = 0x100; inline constexpr uintptr_t FloorMaterial = 0x174; inline constexpr uintptr_t TargetPoint = 0x140; inline constexpr uintptr_t HipHeight = 0x188; } namespace Seat { inline constexpr uintptr_t Occupant = 0x200; } namespace VehicleSeat { inline constexpr uintptr_t Occupant = 0x1F8; inline constexpr uintptr_t MaxSpeed = 0x210; inline constexpr uintptr_t SteerFloat = 0x214; inline constexpr uintptr_t ThrottleFloat = 0x218; inline constexpr uintptr_t Torque = 0x21C; inline constexpr uintptr_t TurnSpeed = 0x220; } namespace StatsItem { inline constexpr uintptr_t Value = 0x98; } namespace Tool { inline constexpr uintptr_t Tooltip = 0x450; inline constexpr uintptr_t TextureId = 0x348; inline constexpr uintptr_t Grip = 0x494; inline constexpr uintptr_t GripForward = 0x490; inline constexpr uintptr_t GripRight = 0x478; inline constexpr uintptr_t GripUp = 0x484; inline constexpr uintptr_t Enabled = 0x4A1; inline constexpr uintptr_t CanBeDropped = 0x4A0; inline constexpr uintptr_t ManualActivationOnly = 0x4A2; inline constexpr uintptr_t RequiresHandle = 0x4A3; } namespace Clothing { inline constexpr uintptr_t Template = 0xE8; } namespace CharacterMesh { inline constexpr uintptr_t BaseTextureId = 0xB0; inline constexpr uintptr_t OverlayTextureId = 0x110; inline constexpr uintptr_t MeshId = 0xE0; inline constexpr uintptr_t BodyPart = 0x130; } namespace Camera { inline constexpr uintptr_t Position = 0xE4; inline constexpr uintptr_t Rotation = 0xC0; inline constexpr uintptr_t CFrame = 0xC0; inline constexpr uintptr_t CameraSubject = 0xB0; inline constexpr uintptr_t FieldOfView = 0x128; inline constexpr uintptr_t ImagePlaneDepth = 0x2D4; inline constexpr uintptr_t CameraType = 0x120; inline constexpr uintptr_t ViewportInt16 = 0x0; } namespace BasePart { inline constexpr uintptr_t Primitive = 0x178; inline constexpr uintptr_t Transparency = 0x118; inline constexpr uintptr_t Massless = 0x122; inline constexpr uintptr_t CastShadow = 0x120; inline constexpr uintptr_t Locked = 0x121; inline constexpr uintptr_t Reflectance = 0xF4; inline constexpr uintptr_t ClusterNode = 0x180; inline constexpr uintptr_t Shape = 0x0; } namespace MeshPart { inline constexpr uintptr_t MeshId = 0x2F8; inline constexpr uintptr_t Texture = 0x328; inline constexpr uintptr_t TextureId = 0x328; inline constexpr uintptr_t MeshSize = 0x210; } namespace Model { inline constexpr uintptr_t PrimaryPart = 0x240; inline constexpr uintptr_t Scale = 0x12C; } namespace SpecialMesh { inline constexpr uintptr_t Scale = 0xAC; inline constexpr uintptr_t MeshId = 0xE0; } namespace Attachment { inline constexpr uintptr_t Position = 0xAC; } namespace UnionOperation { inline constexpr uintptr_t AssetId = 0x2F8; } namespace MouseService { inline constexpr uintptr_t InputObject = 0xD8; inline constexpr uintptr_t InputObject2 = 0xE8; inline constexpr uintptr_t MousePosition = 0xB0; } namespace PlayerMouse { inline constexpr uintptr_t Icon = 0xB0; inline constexpr uintptr_t Workspace = 0x138; } namespace GuiObject { inline constexpr uintptr_t ScreenGui_Enabled = 0x300; inline constexpr uintptr_t Position = 0x4D8; inline constexpr uintptr_t Size = 0x4F8; inline constexpr uintptr_t Visible = 0x52C; inline constexpr uintptr_t Image = 0x9A8; inline constexpr uintptr_t Text = 0xE08; inline constexpr uintptr_t RichText = 0xBA0; inline constexpr uintptr_t TextColor3 = 0xEB8; inline constexpr uintptr_t Rotation = 0xD0; inline constexpr uintptr_t BackgroundTransparency = 0x514; inline constexpr uintptr_t BorderColor3 = 0x514; inline constexpr uintptr_t BackgroundColor3 = 0x508; } namespace Frame { inline constexpr uintptr_t FramePositionOffsetX = 0x4DC; inline constexpr uintptr_t FramePositionOffsetY = 0x4E4; } namespace GuiBase2D { inline constexpr uintptr_t AbsoluteRotation = 0xD0; inline constexpr uintptr_t AbsoluteSize = 0xFC; inline constexpr uintptr_t AbsolutePosition = 0xF4; } namespace Textures { inline constexpr uintptr_t Decal_Texture = 0x1C8; inline constexpr uintptr_t Texture_Texture = 0x1C8; } namespace Lighting { inline constexpr uintptr_t ClockTime = 0xB0; inline constexpr uintptr_t Brightness = 0x100; inline constexpr uintptr_t EnvironmentDiffuseScale = 0x104; inline constexpr uintptr_t EnvironmentSpecularScale = 0x108; inline constexpr uintptr_t FogStart = 0x118; inline constexpr uintptr_t FogEnd = 0x114; inline constexpr uintptr_t FogColor = 0x14C; inline constexpr uintptr_t Ambient = 0xB8; inline constexpr uintptr_t OutdoorAmbient = 0xE8; inline constexpr uintptr_t ColorShift_Top = 0xC4; inline constexpr uintptr_t ColorShift_Bottom = 0xD0; inline constexpr uintptr_t ExposureCompensation = 0x10C; inline constexpr uintptr_t GeographicLatitude = 0x11C; inline constexpr uintptr_t GradientTop = 0x138; inline constexpr uintptr_t LightColor = 0x144; inline constexpr uintptr_t GradientBottom = 0x178; inline constexpr uintptr_t GlobalShadows = 0x12C; inline constexpr uintptr_t MoonPosition = 0x16C; inline constexpr uintptr_t SunPosition = 0x160; inline constexpr uintptr_t Source = 0x15C; inline constexpr uintptr_t Sky = 0x1B0; inline constexpr uintptr_t LightDirection = 0x0; inline constexpr uintptr_t ShadowSoftness = 0x0; } namespace Sky { inline constexpr uintptr_t SkyboxBk = 0xE0; inline constexpr uintptr_t SkyboxDn = 0x110; inline constexpr uintptr_t SkyboxFt = 0x140; inline constexpr uintptr_t SkyboxLf = 0x170; inline constexpr uintptr_t SkyboxRt = 0x1A0; inline constexpr uintptr_t SkyboxUp = 0x1D0; inline constexpr uintptr_t SunAngularSize = 0x234; inline constexpr uintptr_t MoonAngularSize = 0x22C; inline constexpr uintptr_t SunTextureId = 0x200; inline constexpr uintptr_t MoonTextureId = 0xB0; inline constexpr uintptr_t SkyboxOrientation = 0x220; } namespace Atmosphere { inline constexpr uintptr_t Density = 0xB8; inline constexpr uintptr_t Offset = 0xC4; inline constexpr uintptr_t Color = 0xA0; inline constexpr uintptr_t Glare = 0xBC; inline constexpr uintptr_t Haze = 0xC0; } namespace BloomEffect { inline constexpr uintptr_t Intensity = 0xA0; inline constexpr uintptr_t Size = 0xA4; inline constexpr uintptr_t Threshold = 0xA8; inline constexpr uintptr_t Enabled = 0x98; } namespace DepthOfFieldEffect { inline constexpr uintptr_t FocusDistance = 0xA4; inline constexpr uintptr_t FarIntensity = 0xA0; inline constexpr uintptr_t NearIntensity = 0xAC; inline constexpr uintptr_t InFocusRadius = 0xA8; inline constexpr uintptr_t Enabled = 0x98; } namespace SunRaysEffect { inline constexpr uintptr_t Intensity = 0xA0; inline constexpr uintptr_t Spread = 0xA4; inline constexpr uintptr_t Enabled = 0x98; } namespace ColorCorrectionEffect { inline constexpr uintptr_t Brightness = 0xAC; inline constexpr uintptr_t Contrast = 0xAC; inline constexpr uintptr_t Enabled = 0x98; } namespace ColorGradingEffect { inline constexpr uintptr_t TonemapperPreset = 0xAC; inline constexpr uintptr_t Enabled = 0x98; } namespace BlurEffect { inline constexpr uintptr_t Size = 0xA0; inline constexpr uintptr_t Enabled = 0x98; } namespace ProximityPrompt { inline constexpr uintptr_t ActionText = 0x98; inline constexpr uintptr_t ObjectText = 0xB8; inline constexpr uintptr_t HoldDuration = 0x108; inline constexpr uintptr_t MaxActivationDistance = 0x110; inline constexpr uintptr_t Enabled = 0x11E; inline constexpr uintptr_t RequiresLineOfSight = 0x11F; } namespace ClickDetector { inline constexpr uintptr_t MaxActivationDistance = 0xD0; inline constexpr uintptr_t MouseIcon = 0xB0; inline constexpr uintptr_t CursorIcon = 0xB0; } namespace DragDetector { inline constexpr uintptr_t ReferenceInstance = 0x1B8; inline constexpr uintptr_t MaxActivationDistance = 0xD0; inline constexpr uintptr_t MaxDragAngle = 0x270; inline constexpr uintptr_t MaxDragTranslation = 0x234; inline constexpr uintptr_t MinDragAngle = 0x27C; inline constexpr uintptr_t MinDragTranslation = 0x240; inline constexpr uintptr_t ActivatedCursorIcon = 0x188; inline constexpr uintptr_t CursorIcon = 0xB0; inline constexpr uintptr_t MaxForce = 0x274; inline constexpr uintptr_t MaxTorque = 0x278; inline constexpr uintptr_t Responsiveness = 0x288; } namespace Animator { inline constexpr uintptr_t ActiveAnimations = 0x900; } namespace LocalScript { inline constexpr uintptr_t GUID = 0xB8; inline constexpr uintptr_t Hash = 0x188; } namespace ModuleScript { inline constexpr uintptr_t GUID = 0xB8; inline constexpr uintptr_t Hash = 0x348; } namespace Script { inline constexpr uintptr_t GUID = 0xB8; inline constexpr uintptr_t Hash = 0x188; } namespace DeviceD3D11 { inline constexpr uintptr_t VTableRva = 0x6F5E548; inline constexpr uintptr_t Context = 0x180; inline constexpr uintptr_t ContextPtr = 0x180; inline constexpr uintptr_t DevicePtr = 0x178; inline constexpr uintptr_t SwapChainPtr = 0x80; inline constexpr uintptr_t ContextObj = 0x1B0; } namespace EngineWallCheck { inline constexpr uintptr_t RaycastDescriptorRva = 0x8494FF0; inline constexpr uintptr_t RealWrapperRva = 0xD11E40; inline constexpr uintptr_t BoundFnOffset = 0xB0; } namespace Luau::lua_State { inline constexpr uintptr_t L_global_offset = 0x38; } namespace ExtraSpace { inline constexpr uintptr_t Shared = 0x18; inline constexpr uintptr_t Capabilities = 0x40; inline constexpr uintptr_t Identity = 0x58; inline constexpr uintptr_t Script = 0x88; } namespace LiveThreadRef { inline constexpr uintptr_t Thread = 0x28; } namespace Reflection { inline constexpr uintptr_t NameTable = 0x1A8; inline constexpr uintptr_t NameRegistry = 0x83E4B78; inline constexpr uintptr_t CreatorTable = 0x8C87F58; inline constexpr uintptr_t TableStart = 0x0; inline constexpr uintptr_t TableEnd = 0x8; inline constexpr uintptr_t TableEmpty = 0x20; inline constexpr uintptr_t EntryValue = 0x8; } namespace FFlagList { inline constexpr uintptr_t Pointer = 0x83EBA48; inline constexpr uintptr_t ToFlag = 0x30; inline constexpr uintptr_t ToValue = 0x20; } }